﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using Utility.DataStructure;

namespace Utility
{
	public class Empty<T>
	{
		static Empty ()
		{

		}

		static List<T> list = new List<T> ();

		public static IEnumerable<T> IEnumerable => list;
	}
}